Packaging Machine Motion Modelling
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| 3D or 2D Animations
of Existing Machines |
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2D
Examples |
3D Examples |
| A high quality machine animation that
integrates all your machines moving parts in to one synchronised
model, that moves exactly as your machine does, can help you
in a number of ways. You can: |
- determine how much time exactly your tooling has available
to interact with the packaging
- find out what the peak forces are on each of the machine
bearings, gearboxes, and frame
- determine how your packaging must fold or form and whether
it should be improved
- find out whether there are any motion design improvement
opportunites that will drastically reduce machine component
failure or wear and tear
- improve your cam designs to reduce pressure angle, contact
stresses, etc.
- determine how sensitive your machine is to set-up, backlash,
or dimensional tolerances
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| What we need for 3D or 2D animations
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| For us to model your machine in 3D,
we need 3D CAD parts. For us to model your machine in 2D we
need 2D CAD drawings. There a number of ways that these can
be obtained: |
- If you already have 3D CAD parts, then we can readily
prepare a 3D Animation for you
- If you do not have a 3D model, then we can convert your
2D CAD into 3D parts for you, and then create a perfect
solid animation to show you how your machine will cycle.
Or we can stay with a 2D model
- If you do not have the 2D CAD then we can create the 2D
or 3D models from parts using our reverse
engineering measurement arm
- If you don't have the parts or drawings - then...
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| 3D or 2D Animations
of New Design Concepts |
If you have a design concept and
you would like to have a 3D animation of it prepared then
please call. We can, before you commit to metal (or plastic!):
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- Turn your ideas in to a 3D or 2D moving animation that
will help you sell your product or concept,
- Help you improve the design or motion actuation so that
it work better! Determine whether there will be any component
clashes during its normal operation
- Help you visualise any product design or human interaction
issues that can't be determined from a static model
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See some examples:
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